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CST 325 - Module 2

This week involved programming a classic, (in)famous program in computer graphics: a ray tracer. Here's what I get from mine as a result:



Just for fun, I colored the walls. Getting my ray tracer working wasn't as difficult or nearly impossible as I thought it would be initially, but working out how each individual piece of vector math and the logic behind it (what happens what you shoot a ray and it hits? What if it doesn't hit anything?) took a while to understand. However, I feel like I learned a lot about all the vector math that we have been learning so far in class, and new things about radiometry that I hadn't learned before. However, the assignment was still tough at first and I struggled a bit, but it's the hard lessons in school (and life) that you learn the most from.

This assignment has gotten me interested more in ray tracing and how it works in games and computer graphics in general. One of my best friends, who works at NVIDIA, probably knows someone who can write a ray tracer in less than 100 lines on their lunch break. I don't think they'll let me in on the trade secrets behind their RTX technology though. 


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