In this week's material, we expanded on what we started previously about arrays, classes, and inheritance, and put it together to create a program that simulates a deck of 52 standard playing cards and then performs basic card operations such as shuffling a deck and dealing it to "players", which are classified as Hand objects (objects that store Card objects in internal arrays). I haven't gotten this program any kind of approval or convinced some sort of online gambling site to use it for some of the backend they use to run their casino games, but I'll keep all of you readers of this lovely blog once I do, and how much money I make (or lose) off it. Disclaimer: I am not promoting or endorsing gambling with your assets. Speaking of arrays, the largest multi-dimensional array I've ever used was a 10 x 10 array that an old professor of mine came up with for a simulated "Battleship" program in another class I took early in my computer science...